
This project is a proof of concept focused around realistic lighting and product showcase. For the client I had to achievea level of realism and detail to show their product in a real-world scenerio.
Homa is a Light Lab deterimed to make lighting solutions of anyspace while at the same time contribute to the space's design and atmosphere. Homa take pride in the design of their lamps and luminaries, but also on how the light is projected on to the space.
This is why I make a proof of concept in Unreal Engine 5, not only taking advantage of its raytracing capabilites but also its flexibility and utility. Magascans has algo given a level of realism that helps to land the space in realism and contribute to the character of each space through its textures and 3D scans.
Homa is a Light Lab deterimed to make lighting solutions of anyspace while at the same time contribute to the space's design and atmosphere. Homa take pride in the design of their lamps and luminaries, but also on how the light is projected on to the space.
This is why I make a proof of concept in Unreal Engine 5, not only taking advantage of its raytracing capabilites but also its flexibility and utility. Magascans has algo given a level of realism that helps to land the space in realism and contribute to the character of each space through its textures and 3D scans.
I was able to get results very close to what I was looking for, although there are a couple of details to polish.






